Worlds · Immersive 3D websitesMove your cursor · it is dark in here

Websitesyou cantouch.

A world is a website where your product is the page: real light, a camera that moves as you scroll, and one thing your visitor can do with their hands. We build them for brands whose product is easier to feel than to describe.

  • 01signature interaction per world
  • 3–5weeks from first call to live
  • 60fps target on a laptop
(Why a world)

Most websites ask to be read. A world asks to be touched. One interaction, chosen for your product, does the work of ten paragraphs: a visitor who has poured your fragrance or dragged the sun across your building does not forget it.

Five worlds,
live on this page

Each one is a working demo, not a video. Every world is built around one interaction chosen for one kind of business. Go on, touch them.

01 / 05Boutique hotels & retreats

Touch the water

A still pond that answers your hand. Calm is the product, so the page slows people down before it asks them to book.

Interaction
Move across the pond
What it sells
Direct bookings
Live in
3–4 weeks
  • Boutique hotels
  • Wellness retreats
  • Garden resorts
02 / 05Fragrance & skincare

Pour the scent

A glass flacon with liquid that moves as it tilts, and the notes rising out of it. Ingredient stories turn into discovery-set orders.

Interaction
Tilt the bottle
What it sells
Discovery-set sales
Live in
3–4 weeks
  • Niche perfumers
  • Premium skincare
  • Candles and spirits
03 / 05Watchmakers & precision makers

Take it apart

The movement lifts apart layer by layer, gears still turning. It shows the hours of work that explain the price.

Interaction
Pull the movement apart
What it sells
Boutique appointments
Live in
4–5 weeks
  • Independent watchmakers
  • Calibre launches
  • Precision manufacturers
04 / 05Architecture & development

Drag the sun

Move the sun across a building and watch its shadows and windows change from morning to night. Light is what architects design, so let people hold it.

Interaction
Drag the sun along its arc
What it sells
Qualified project enquiries
Live in
3–5 weeks
  • Architecture studios
  • Interior designers
  • Residential developers
05 / 05Product launches

See through it

A lens that sees inside the product: X-ray, heat and CAD views of what makes it work. Construction becomes the selling point.

Interaction
Move the lens · click to switch view
What it sells
Launch-day pre-orders
Live in
4–5 weeks
  • Performance footwear
  • Sporting goods
  • Hardware startups

The real
objects

Twelve production 3D models, each generated from a written prompt and compressed for the web, rendered live in your browser. Drag to turn them. This is the raw material a world is built from.

Models: Dioramas · CC BY 4.0 ↗
01 / 12 · Watchmakers

Calibre watch

Triangles
—
File
5.3 MB
Format
glTF · PBR
(How a world is made)

From prompt
to world

  1. 01 · BriefOne page, one feeling

    We agree the single interaction and the one thing the page must sell. Everything else is cut.

  2. 02 · PointsPrompt to plate

    An image model renders a clean product plate from a written prompt, so we can art-direct the object before any 3D exists.

  3. 03 · MeshPlate to model

    Image-to-3D turns the plate into a detailed textured model. We weld and compress it from around 25 MB to under 8 MB.

  4. 04 · LightModel to world

    Real lighting, reflections and a scroll-driven camera. We review every scroll stop as a composed frame before launch.

Twelve more
worlds

One interaction per industry. Rows marked 3D open the real model above; the rest start a conversation. If yours is not here, the first call is where we find it.

Fixed quote within 24 hours

Your worldstarts here

info@inflict.si